StellarisDB

Interstellar Assembly

Tier 5 society technology · Statecraft
SocietyTier 5StatecraftRareMegacorp

Interstellar Assembly is a rare tier 5 society technology (Statecraft) in Stellaris 4.5.2. Its base cost is 24,000 research. It needs Mega-Engineering. It unlocks Interstellar Assembly, Interstellar Assembly Site, Interstellar Assembly: Consul Ring and 2 more. Console: research_technology tech_interstellar_assembly.

Interstellar AssemblyStatecraft· tier 524,000
Base cost
24,000
Area
Society
Tier
5
Draw weight
20
Path from start
6 techs, 66,750 research
ID
tech_interstellar_assembly

What Interstellar Assembly unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Interstellar Assembly

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 20) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

The whole research path: 6 technologies, 66,750 base research with this one
  1. Fission Powerstarting tech
  2. Fusion Power1,250 · tier 1
  3. Cold Fusion Power2,500 · tier 2
  4. Antimatter Power5,000 · tier 3
  5. Zero Point Power10,000 · tier 4
  6. Mega-Engineering24,000 · tier 5
Conditions (potential)
  • DLC: megacorp
  • Not: Nomadic empire

In the game

A meeting place for galactic powers, increasing immigration attraction and global opinion of us.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_interstellar_assembly
Draw weight script, as in common/technology/00_megastructures.txt
factor = 0.25
modifier = {
	factor = 0.5
	is_xenophobe = yes
}
modifier = {
	factor = 2
	is_xenophile = yes
}
modifier = {
	factor = 2
	OR = {
		has_trait_in_council = {
			TRAIT = leader_trait_maniacal
		}
		has_trait_in_council = {
			TRAIT = leader_trait_maniacal_2
		}
		has_trait_in_council = {
			TRAIT = leader_trait_maniacal_3
		}
	}
}
modifier = {
	factor = 2
	OR = {
		has_trait_in_council = {
			TRAIT = leader_trait_spark_of_genius
		}
		has_trait_in_council = {
			TRAIT = leader_trait_spark_of_genius_2
		}
	}
}
modifier = {
	factor = 2
	has_galactic_wonders = yes
}
modifier = {
	factor = 6
	has_ascension_perk = ap_master_builders
}
modifier = {
	factor = @federation_perk_factor
	has_federation = yes
	federation = {
		has_federation_perk = rare_tech_boost
		any_member = {
			has_technology = tech_interstellar_assembly
		}
	}
}

Interstellar Assembly: questions

How do I get Interstellar Assembly in Stellaris?

Research Mega-Engineering first (6 technologies in the whole chain); then Interstellar Assembly can be drawn as one of the 3 society research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).

What does Interstellar Assembly do?

It unlocks Interstellar Assembly (megastructure), Interstellar Assembly Site (megastructure), Interstellar Assembly: Consul Ring (megastructure), Interstellar Assembly: Forum Modules (megastructure) and Interstellar Assembly: Locus (megastructure).

What is the ID of Interstellar Assembly?

The technology's ID is tech_interstellar_assembly. To get it with the console: research_technology tech_interstellar_assembly (Stellaris 4.5.2).

How much does Interstellar Assembly cost?

24,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_megastructures.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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