Picture in the original post: open on Steam's server
written by Eladrin
Hi everyone!
Today we’re going over the release notes from Tuesday, talking about the further plans for the Circinus cycle, and exploring the reaction to last week’s dev diary, The Vision.
3.14.159 Release Notes
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We released the 3.14.159 patch on Tuesday, and these were the release notes:
Improvements
By popular request, greatly expanded the basement storage of the Grand Archive. You now have 18 slots of overflow instead of 4.
Replaced the Mysterious Labyrinth event image
The Metalheads AI personality can be gained by Individualist Machines or Organic empires that are Very Strong (instead of just Strong)
Balance
The Treasure Hunter Origin now starts leaders with level 3 of Adventurous Spirit, meaning it should no longer constantly be offered as an upgrade.
Bugfixes
Add Beastport, Hatchery and Vivarium Tank to orbital rings, and add Shipyard exclusion rules
Added a hyphen to the X-Ray Eye Beam mutation
Added the missing loc to Sapient Specimen species rights
Added the missing space in the credits' title
Added the missing word "Food" to the Arboreal World planet modifier
Adjusted perfected genes concept tooltip to align with reality
Cyber Democracies no longer get leaders without upkeep
Fallback to Weapon ranges if strike craft is used but there's no strike craft component range
Fix a bug where, under certain circumstances, a Grand Archive was still considered destroyed after being rebuilt
Fix a crash where an AI could capture fauna even if they shouldn't be able to.
Fix Captain Ness not being legendary
Fix Large Shard Accelerator tags
Fix livestock modifier for Wrangler jobs
Fix Mutations' Strike Crafts behaviour
Fix Mysterious Chart event chain that could get blocked
Fix Primal Leaders not being renowned
Fix scores for Grand Archive Relics
Fix Space Amoebas being hostile to Beastmasters bespite Amoeboid Pacification
Fixed some Black Needle ships not displaying their bow section
Fixed 2 cosmic storms projects not requiring scientists
Gravity Snares can now only re-target to fleets they can capture
Gravity Storms no longer cause Obsessed Gestalts to crave consumer goods for their drones
Habitat Orbitals should no longer attempt to evade enemy fleets
Habitat System Control now provide a Roboticist job for Individual Machines.
It is now possible to use Space Fauna as the federation's fleets
Reanimated space fauna uses half ship size of their living counterpart
Removed tooltip for GOG and MS store achievements to require login to paradox account since this is not the case.
Rogue Servitors are now also on energy duty during Gravity Storms
Ships modifiers are correctly updated with their new fleet's modifiers before fleet's values calculation
Space Fauna uses every components to calculate range
Specimens acquired from trades now don't trigger Galactic Curators' unity bonus
The Alien Box Event no longer has a nonsensical tooltip for gestalt empires.
The Tachyon Beam mutations have found their way to the Tachyon Lance technology.
Told the Artillery combat computers to stay at max range
Voidworms shouldn't attack empires with Voidworm Immunity before crisis
Stability
Defensive check for nullobj when dealing with auto exploration orders
Fix crash when Voidworms try to act on empty fleets
Fixed issue with diplomatic distances differences after hotjoin/resync leading to OOS
Fixing potential crash when trying to create a ship from a scripted design that contains unusable components for the creator
Fixed potential CTD when using FromFromFrom scope in "on_planets_zero_pops" on action
Fixes CTD on espionage operation phase tooltip
Fixes CTD when ship is killed by missile
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Please keep posting any bugs and Out of Syncs you encounter in the bug report forum. Saves able to reproduce the bugs make the fixing go much more smoothly.
If all goes according to plan, we currently expect to have another patch, 3.14.1592, a couple of weeks from now.
The Vision, Continued
Last week we posted a dev diary on The Vision of Stellaris, and the response has been absolutely overwhelming. As of writing this dev diary, we’re up to around a thousand detailed responses split across various platforms, and we’re reading all of them. I’ve been reading and taking notes since the dev diary was posted, and it’ll take us a little while to get through all of it.
I’m absolutely thrilled with the amount of feedback and the high quality, constructive nature of pretty much every single post. Thank you, everyone.
As a quick initial summary, there seems to be a general consensus with the vision statements, and a high level of support for future changes that improve the game, even if they change existing systems. There seemed to be a pretty strong agreement for exploring alternative systems - especially when it comes to warfare resolution and fleets. There were more diverse feelings around the current pops and job systems, but a large number of you want a more performant system as long as it still captures the general fantasies of the current one. Many of you appear to strongly dislike the current trade system or are at best ambivalent towards it.
The Stellaris community also appears to be much more willing to embrace change than many others - not too surprising considering the number of major changes we’ve made since launch.
Next Week
Next week we’ll review the changes that Stellaris has undergone over the years, go into more detail about more of the conclusions I’ve reached based on the feedback you’ve given, and might have some preliminary release notes for 3.14.1592.
See you then!
Purchase Stellaris: Grand Archive alone or with a discount as part of Stellaris: Season 08!
https://store.steampowered.com/app/2863080/Stellaris_Grand_Archive/
https://store.steampowered.com/app/2863190/Stellaris_Season_08__Expansion_Pass/
