StellarisDB

Planetary Root Complex

Government building
CapitalNot built directly

Planetary Root Complex is a government building in Stellaris 4.5.2. It costs 600 Food, 200 Biomass and takes 480 days to build, with an upkeep of 8 Food a month. It adds 200 Coordinators, 400 Logistic Drones and 200 Hunter-Seeker Drones jobs. Housing +1,500. It needs Colonial Centralization. Upgrades to Planetary Root Nexus.

Cost
600Food200Biomass
Upkeep
8Food
Build time
480 days
Housing
+1500
ID
building_major_capital_wilderness

Jobs Planetary Root Complex adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

  • for every empire
  • for every empire
  • for every empire
  • Not: Gestalt Consciousness; Not: Modifier: Thrall-World; Not: Has knights zone
    • Owner
      • Not: Gestalt Consciousness
    • Not: Modifier: Thrall-World
    • Not: Has knights zone
  • Not: Gestalt Consciousness; Not: Modifier: Thrall-World; Has knights zone
    • Owner
      • Not: Gestalt Consciousness
    • Not: Modifier: Thrall-World
    • Has knights zone
  • Not: Gestalt Consciousness; Modifier: Thrall-World
    • Owner
      • Not: Gestalt Consciousness
    • Modifier: Thrall-World
  • Gestalt Consciousness; Not: Wilderness empire
    • Owner
      • Gestalt Consciousness
      • Not: Wilderness empire
  • Authority: Imperial; any of: Country flag: cyber_individualist; any of: Country…
    • Owner
      • Is cyber imperial
  • Gestalt Consciousness; Tradition: Prefabricated Components
    • Owner
      • Gestalt Consciousness
      • Tradition: Prefabricated Components
  • any of: Megacorporation; any of: Civic: Corporate Sovereign; Is capital
  • Not: Gestalt Consciousness; none of: Civic: Worker Cooperative; Tradition: Impe…
  • Not: Gestalt Consciousness; Civic: Worker Cooperative; Tradition: Imperious Arc…
  • Hive Mind; Not: Wilderness empire; Tradition: Imperious Architecture
  • any of: Carrier flag: toxic_knights_arkship; any of: Planet flag: toxic_knights…
    • Any of
      • Carrier flag: toxic_knights_arkship
      • Planet flag: toxic_knights_settled_world
      • Planet flag: toxic_knights_habitat
    • Capital tier at least 2
    • Owner
  • any of: Carrier flag: toxic_knights_arkship; any of: Planet flag: toxic_knights…
    • Any of
      • Carrier flag: toxic_knights_arkship
      • Planet flag: toxic_knights_settled_world
      • Planet flag: toxic_knights_habitat
    • Capital tier at least 2
    • Owner
  • any of: Carrier flag: toxic_knights_arkship; any of: Planet flag: toxic_knights…
    • Any of
      • Carrier flag: toxic_knights_arkship
      • Planet flag: toxic_knights_settled_world
      • Planet flag: toxic_knights_habitat
    • Capital tier at least 4
    • Owner

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
600Food200Biomass
Upkeep a month
8Food

What Planetary Root Complex does

On the planet
  • +1,500Amenities
  • +8Planetary Defense Armies
Only in some cases

Upgrade chain

upgrades = { } in the files: each building upgrades to the next.

  1. Planetary Root Bundle
  2. →Planetary Root Complex
  3. →Planetary Root Nexus

How to unlock Planetary Root Complex

Shown when (potential)
  • Owner
    • Wilderness empire
Can be built when (allow)
  • Number of free districts of type Any at most 5

In the game

A concentrated living mass, sufficiently dense that symbionts may live, toil and breed in one highly localized sphere.

ID

building_major_capital_wilderness

Planetary Root Complex: questions

How much does Planetary Root Complex cost in Stellaris?

600 Food, 200 Biomass, 480 days to build; upkeep 8 Food a month (common/buildings, base values).

What jobs does Planetary Root Complex give?

200 Coordinators, 400 Logistic Drones and 200 Hunter-Seeker Drones for every empire. Depending on the empire: Soldiers, Knights, Battle Thralls, Warrior Drones, Politicians, Replicators and 4 more.

What does Planetary Root Complex upgrade from and to?

It is upgraded from Planetary Root Bundle. It upgrades to Planetary Root Nexus.

What is the ID of Planetary Root Complex?

building_major_capital_wilderness (common/buildings, Stellaris 4.5.2).

Source: common/buildings/21_wilderness_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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