StellarisDB

Planetary Root Nexus

Government building
CapitalNot built directly

Planetary Root Nexus is a government building in Stellaris 4.5.2. It costs 800 Food, 400 Biomass and takes 600 days to build, with an upkeep of 10 Food a month. It adds 300 Coordinators, 500 Logistic Drones and 300 Hunter-Seeker Drones jobs. Housing +2,000. It needs Galactic Administration.

Cost
800Food400Biomass
Upkeep
10Food
Build time
600 days
Housing
+2000
ID
building_system_capital_wilderness

Jobs Planetary Root Nexus adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

  • for every empire
  • for every empire
  • for every empire
  • Not: Gestalt Consciousness; Not: Modifier: Thrall-World; Not: Has knights zone
    • Owner
      • Not: Gestalt Consciousness
    • Not: Modifier: Thrall-World
    • Not: Has knights zone
  • Not: Gestalt Consciousness; Not: Modifier: Thrall-World; Has knights zone
    • Owner
      • Not: Gestalt Consciousness
    • Not: Modifier: Thrall-World
    • Has knights zone
  • Not: Gestalt Consciousness; Modifier: Thrall-World
    • Owner
      • Not: Gestalt Consciousness
    • Modifier: Thrall-World
  • Gestalt Consciousness; Not: Wilderness empire
    • Owner
      • Gestalt Consciousness
      • Not: Wilderness empire
  • Authority: Imperial; any of: Country flag: cyber_individualist; any of: Country…
    • Owner
      • Is cyber imperial
  • Gestalt Consciousness; Tradition: Prefabricated Components
    • Owner
      • Gestalt Consciousness
      • Tradition: Prefabricated Components
  • any of: Megacorporation; any of: Civic: Corporate Sovereign; Is capital
  • Not: Gestalt Consciousness; none of: Civic: Worker Cooperative; Tradition: Impe…
  • Not: Gestalt Consciousness; Civic: Worker Cooperative; Tradition: Imperious Arc…
  • Hive Mind; Not: Wilderness empire; Tradition: Imperious Architecture
  • any of: Carrier flag: toxic_knights_arkship; any of: Planet flag: toxic_knights…
    • Any of
      • Carrier flag: toxic_knights_arkship
      • Planet flag: toxic_knights_settled_world
      • Planet flag: toxic_knights_habitat
    • Capital tier at least 2
    • Owner
  • any of: Carrier flag: toxic_knights_arkship; any of: Planet flag: toxic_knights…
    • Any of
      • Carrier flag: toxic_knights_arkship
      • Planet flag: toxic_knights_settled_world
      • Planet flag: toxic_knights_habitat
    • Capital tier at least 2
    • Owner
  • any of: Carrier flag: toxic_knights_arkship; any of: Planet flag: toxic_knights…
    • Any of
      • Carrier flag: toxic_knights_arkship
      • Planet flag: toxic_knights_settled_world
      • Planet flag: toxic_knights_habitat
    • Capital tier at least 4
    • Owner

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
800Food400Biomass
Upkeep a month
10Food

What Planetary Root Nexus does

On the planet
  • +2,000Amenities
  • +16Planetary Defense Armies
Only in some cases

Upgrade chain

upgrades = { } in the files: each building upgrades to the next.

  1. Planetary Root Complex
  2. →Planetary Root Nexus

How to unlock Planetary Root Nexus

Shown when (potential)
  • Owner
    • Wilderness empire
Can be built when (allow)
  • Number of free districts of type Any exactly 0

In the game

An immense union of diverse lifeforms working in concert, so vast that it cultivates its own ideal micro-climates.

ID

building_system_capital_wilderness

Planetary Root Nexus: questions

How much does Planetary Root Nexus cost in Stellaris?

800 Food, 400 Biomass, 600 days to build; upkeep 10 Food a month (common/buildings, base values).

What jobs does Planetary Root Nexus give?

300 Coordinators, 500 Logistic Drones and 300 Hunter-Seeker Drones for every empire. Depending on the empire: Soldiers, Knights, Battle Thralls, Warrior Drones, Politicians, Replicators and 4 more.

What does Planetary Root Nexus upgrade from and to?

It is upgraded from Planetary Root Complex.

What is the ID of Planetary Root Nexus?

building_system_capital_wilderness (common/buildings, Stellaris 4.5.2).

Source: common/buildings/21_wilderness_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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