StellarisDB

Imperial Complex

Government building
CapitalNot built directly

Imperial Complex is a government building in Stellaris 4.5.2. It costs 2,000 Minerals and takes 900 days to build, with an upkeep of 10 Energy Credits a month. It adds 700 Logistic Drones, 400 Hunter-Seeker Drones and 500 Coordinators jobs. Housing +3,000.

Cost
2,000Minerals
Upkeep
10Energy Credits
Build time
900 days
Housing
+3000
ID
building_imperial_hive_capital

Jobs Imperial Complex adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

  • for every empire
  • for every empire
  • Not: Gestalt Consciousness; Not: Modifier: Thrall-World; Not: Has knights zone
    • Owner
      • Not: Gestalt Consciousness
    • Not: Modifier: Thrall-World
    • Not: Has knights zone
  • Not: Gestalt Consciousness; Not: Modifier: Thrall-World; Has knights zone
    • Owner
      • Not: Gestalt Consciousness
    • Not: Modifier: Thrall-World
    • Has knights zone
  • Not: Gestalt Consciousness; Modifier: Thrall-World
    • Owner
      • Not: Gestalt Consciousness
    • Modifier: Thrall-World
  • Gestalt Consciousness; Not: Wilderness empire
    • Owner
      • Gestalt Consciousness
      • Not: Wilderness empire
  • Authority: Imperial; any of: Country flag: cyber_individualist; any of: Country…
    • Owner
      • Is cyber imperial
  • Gestalt Consciousness; Tradition: Prefabricated Components
    • Owner
      • Gestalt Consciousness
      • Tradition: Prefabricated Components
  • any of: Megacorporation; any of: Civic: Corporate Sovereign; Is capital
  • Not: Gestalt Consciousness; none of: Civic: Worker Cooperative; Tradition: Impe…
  • Not: Gestalt Consciousness; Civic: Worker Cooperative; Tradition: Imperious Arc…
  • Hive Mind; Not: Wilderness empire; Tradition: Imperious Architecture
  • any of: Carrier flag: toxic_knights_arkship; any of: Planet flag: toxic_knights…
    • Any of
      • Carrier flag: toxic_knights_arkship
      • Planet flag: toxic_knights_settled_world
      • Planet flag: toxic_knights_habitat
    • Capital tier at least 2
    • Owner
  • any of: Carrier flag: toxic_knights_arkship; any of: Planet flag: toxic_knights…
    • Any of
      • Carrier flag: toxic_knights_arkship
      • Planet flag: toxic_knights_settled_world
      • Planet flag: toxic_knights_habitat
    • Capital tier at least 2
    • Owner
  • any of: Carrier flag: toxic_knights_arkship; any of: Planet flag: toxic_knights…
    • Any of
      • Carrier flag: toxic_knights_arkship
      • Planet flag: toxic_knights_settled_world
      • Planet flag: toxic_knights_habitat
    • Capital tier at least 4
    • Owner
  • for every empire

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
2,000Minerals
200Alloys — Nomadic empire
  • Nomadic empire
Upkeep a month
10Energy Credits

What Imperial Complex does

On the planet
  • +3,000Amenities
  • +3Max Corporate Buildings
  • +16Planetary Defense Armies
Only in some cases

Upgrade chain

upgrades = { } in the files: each building upgrades to the next.

  1. Hive Nexus
  2. →Imperial Complex

How to unlock Imperial Complex

No technology needed.

Shown when (potential)
  • Owner
    • Any of
      • Hive Mind
      • Country type: swarm
    • Is galactic emperor
    • Not: Wilderness empire
  • Planet
    • Is capital
Can be built when (allow)
  • Sapient pop amount at least 5000

In the game

From this massive structure, the Hive Mind governs the Galactic Imperium. This is where the fate of the galaxy is decided.

ID

building_imperial_hive_capital

Imperial Complex: questions

How much does Imperial Complex cost in Stellaris?

2,000 Minerals, 900 days to build; upkeep 10 Energy Credits a month (common/buildings, base values).

What jobs does Imperial Complex give?

700 Logistic Drones, 400 Hunter-Seeker Drones and 500 Coordinators for every empire. Depending on the empire: Soldiers, Knights, Battle Thralls, Warrior Drones, Politicians, Replicators and 4 more.

What does Imperial Complex upgrade from and to?

It is upgraded from Hive Nexus.

What is the ID of Imperial Complex?

building_imperial_hive_capital (common/buildings, Stellaris 4.5.2).

Source: common/buildings/00_capital_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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