
Planetary Tendrils
Planetary Tendrils is a government building in Stellaris 4.5.2. It adds 100 Hunter-Seeker Drones and 200 Logistic Drones jobs. Housing +300. Upgrades to Planetary Root Bundle.
Jobs Planetary Tendrils adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
for every empire
200 Logistic Dronesfor every empire
1 SoldiersNot: Gestalt Consciousness; Not: Modifier: Thrall-World; Not: Has knights zone
- Owner
- Not: Gestalt Consciousness
- Not: Modifier: Thrall-World
- Not: Has knights zone
- Owner
0.5 KnightsNot: Gestalt Consciousness; Not: Modifier: Thrall-World; Has knights zone
- Owner
- Not: Gestalt Consciousness
- Not: Modifier: Thrall-World
- Has knights zone
- Owner

Not: Gestalt Consciousness; Modifier: Thrall-World
- Owner
- Not: Gestalt Consciousness
- Modifier: Thrall-World
- Owner

Gestalt Consciousness; Not: Wilderness empire
- Owner
- Gestalt Consciousness
- Not: Wilderness empire
- Owner
200 PoliticiansAuthority: Imperial; any of: Country flag: cyber_individualist; any of: Country…
- Owner
- Is cyber imperial
- Authority: Imperial
- Any of
- Country flag: cyber_individualist
- Country flag: cyber_collectivist
- Is cyber imperial
- Owner
100 ReplicatorsGestalt Consciousness; Tradition: Prefabricated Components
- Owner
- Gestalt Consciousness
- Tradition: Prefabricated Components
- Owner
1 Tradersany of: Megacorporation; any of: Civic: Corporate Sovereign; Is capital
- Owner
- Has corporate government
- Any of
- Megacorporation
- Civic: Corporate Sovereign
- Any of
- Has corporate government
- Is capital
- Owner
100 PoliticiansNot: Gestalt Consciousness; none of: Civic: Worker Cooperative; Tradition: Impe…
- Owner
- Not: Gestalt Consciousness
- Not: Is worker coop empire
- Tradition: Imperious Architecture
- Owner
150 BureaucratsNot: Gestalt Consciousness; Civic: Worker Cooperative; Tradition: Imperious Arc…
- Owner
- Not: Gestalt Consciousness
- Civic: Worker Cooperative
- Tradition: Imperious Architecture
- Owner
150 CoordinatorsHive Mind; Not: Wilderness empire; Tradition: Imperious Architecture
- Owner
- Hive Mind
- Not: Wilderness empire
- Tradition: Imperious Architecture
- Owner

any of: Carrier flag: toxic_knights_arkship; any of: Planet flag: toxic_knights…
- Any of
- Carrier flag: toxic_knights_arkship
- Planet flag: toxic_knights_settled_world
- Planet flag: toxic_knights_habitat
- Capital tier at least 2
- Owner
- Any of
100 Knightsany of: Carrier flag: toxic_knights_arkship; any of: Planet flag: toxic_knights…
- Any of
- Carrier flag: toxic_knights_arkship
- Planet flag: toxic_knights_settled_world
- Planet flag: toxic_knights_habitat
- Capital tier at least 2
- Owner
- Any of
100 Knightsany of: Carrier flag: toxic_knights_arkship; any of: Planet flag: toxic_knights…
- Any of
- Carrier flag: toxic_knights_arkship
- Planet flag: toxic_knights_settled_world
- Planet flag: toxic_knights_habitat
- Capital tier at least 4
- Owner
- Any of
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Upkeep a month
1Energy Credits
1Food
What Planetary Tendrils does
- +300Amenities
- +10%Resources from Jobs
when…
- Owner
- Authority: Imperial
- Not: Is cyber imperial
- Authority: Imperial
- Any of
- Country flag: cyber_individualist
- Country flag: cyber_collectivist
- Not: Is synth imperial
- Authority: Imperial
- Any of
- Country flag: synth_physical
- Country flag: synth_virtual
- Not: Is purity authority
- Country flag: bio_purity
- Not: Is cloning authority
- Country flag: bio_cloning
- Not: Is mutation authority
- Country flag: bio_mutation
- Not: Is transcendent authority
- Country flag: transcendent_government
- Not: Is corporeal authority
- Country flag: corporeal_government
- capital scope.solar system?
- Is the same as: the system of this
- +5%Job Efficiency
when…
- Capital tier at least 2
- Owner
- Technology: Improved Production
- Not all of
- Technology: Efficiencies of Scale
- The scope before
- Capital tier at least 3
- +10%Job Efficiency
when…
- Capital tier at least 3
- Owner
- Technology: Efficiencies of Scale
- Not all of
- Technology: Maximized Productivity
- The scope before
- Capital tier at least 4
- +15%Job Efficiency
when…
- Capital tier at least 4
- Owner
- +10%Pop Growth Speed
when…
- Owner
- Tradition: Organ Harvesting
- Carrier type: planet
- Has current purge
- +10%Pop Growth Speed
when…
- Owner
- Tradition: Organ Harvesting
- Carrier type: ship
- ship.orbit?
- Has orbital bombardment
- Controller (if any)
- Is hostile: the controller of this
- +10%Upkeep for Augmentors
when…
- Owner
- Modifier: Implant Taxes
- growing species
- Species
- +1%Elite Pop Resource Output
when…
- Owner
- Authority: Oligarchic
- Country flag: cyber_individualist
- -10%Happiness
when…
- Owner
- Is cyber imperial
- Authority: Imperial
- Any of
- Country flag: cyber_individualist
- Country flag: cyber_collectivist
- Not: Edict: neurocasted_spectacles
- Is cyber imperial
- Any of
- None of
- Not: sector
- Has sector type: Core Sector
- +10%Happiness
when…
- Owner
- Is cyber imperial
- Authority: Imperial
- Any of
- Country flag: cyber_individualist
- Country flag: cyber_collectivist
- Edict: neurocasted_spectacles
- Capital
- Not: Is the same as: this
- Is cyber imperial
- +10%Upkeep for Roboticists
when…
- Owner
- Policy: Identity Fusion
- +20%Upkeep for Roboticists
when…
- Owner
- Policy: Identity Initialization
- +1%District Upkeep
when…
- Owner
- Authority: Democratic
- Country flag: synth_physical
- +1%Job Efficiency for Specialists
when…
- Owner
- Authority: Democratic
- Country flag: synth_physical
- +1Max Districts
when…
- Owner
- Has planetary ascension tier at least 1
- +1Max Districts
when…
- Owner
- Has planetary ascension tier at least 5
- +1Max Districts
when…
- Owner
- Has planetary ascension tier at least 10
- +1
Minerals Produced per 100 Miners - +1
Food Produced per 100 Farmers - +1
Energy Credits Produced per 100 Technicians
when…
- Owner
- System
- Star flag: storm_system
- +1
- +1
Minerals Produced per 100 Miners - +1
Food Produced per 100 Farmers - +1
Energy Credits Produced per 100 Technicians
when…
- Owner
- System
- Star flag: storm_system
- +1
- +100%Resources Produced from Miners
- +100%Resources Produced from Farmers
- +100%Resources Produced from Technicians
when…
- Owner
- Member of the Galactic Community
- Origin: Storm Chasers
- Technology: Planetary Storm Negation
- +5%
Unity Unity from Jobs
when…
- DLC: cosmic storms
- Owner
- +5%
- +100Housing
when…
- Owner
- Not: Gestalt Consciousness
- Not: Is worker coop empire
- Tradition: Imperious Architecture
- +100Housing
when…
- Owner
- Not: Gestalt Consciousness
- Civic: Worker Cooperative
- Tradition: Imperious Architecture
- +150Housing
when…
- Owner
- Hive Mind
- Not: Wilderness empire
- Tradition: Imperious Architecture
- +2%Job Efficiency for Specialists
when…
- Owner
- Not: Gestalt Consciousness
- Tradition: Specialist Training
- +2%Job Efficiency for Complex Drones
when…
- Owner
- Hive Mind
- Tradition: Specialist Training
- +2%Job Efficiency for Complex Drones
when…
- Owner
- Machine Intelligence
- Tradition: Specialist Training
- +3%Infrastructure Build Speed
- +3%Decision Enactment Speed
when…
- Owner
- Wilderness empire
- Tradition: Purity Traditions Finished
- +1%Commercial Pact Effectiveness
when…
- Is capital
- Owner
- Has corporate government
- Any of
- Megacorporation
- Civic: Corporate Sovereign
- Any of
- Origin: Evolutionary Predators
- Country flag: bio_mutation
- Has corporate government
- +25%Research Speed (Archaeostudies)
when…
- Deposit: Akashic Whisperings
- DLC: ancrel
- +1Monthly Organic Pop Growth
when…
- Planet
- Modifier: Matriarch's Flagella
- Not: Is robotic species
- Species
- Is robotic
- Species
Upgrade chain
upgrades = { } in the files: each building upgrades to the next.
How to unlock Planetary Tendrils
No technology needed.
- Owner
- Wilderness empire
Destroyed or converted when (destroy_trigger)
- Owner
- Not: Wilderness empire
In the game
A pluricellular frontier of organisms weaves throughout this world, ensuring a stable presence for the Wilderness.
ID
building_colony_shelter_wildernessPlanetary Tendrils: questions
What jobs does Planetary Tendrils give?
100 Hunter-Seeker Drones and 200 Logistic Drones for every empire. Depending on the empire: Soldiers, Knights, Battle Thralls, Warrior Drones, Politicians, Replicators and 4 more.
What does Planetary Tendrils upgrade from and to?
It upgrades to Planetary Root Bundle.
What is the ID of Planetary Tendrils?
building_colony_shelter_wilderness (common/buildings, Stellaris 4.5.2).
Source: common/buildings/21_wilderness_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
