StellarisDB

Planetary Tendrils

Government building
CapitalNot built directly

Planetary Tendrils is a government building in Stellaris 4.5.2. It adds 100 Hunter-Seeker Drones and 200 Logistic Drones jobs. Housing +300. Upgrades to Planetary Root Bundle.

Cost
—
Upkeep
1Energy Credits1Food
Build time
—
Housing
+300
ID
building_colony_shelter_wilderness

Jobs Planetary Tendrils adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

  • for every empire
  • for every empire
  • Not: Gestalt Consciousness; Not: Modifier: Thrall-World; Not: Has knights zone
    • Owner
      • Not: Gestalt Consciousness
    • Not: Modifier: Thrall-World
    • Not: Has knights zone
  • Not: Gestalt Consciousness; Not: Modifier: Thrall-World; Has knights zone
    • Owner
      • Not: Gestalt Consciousness
    • Not: Modifier: Thrall-World
    • Has knights zone
  • Not: Gestalt Consciousness; Modifier: Thrall-World
    • Owner
      • Not: Gestalt Consciousness
    • Modifier: Thrall-World
  • Gestalt Consciousness; Not: Wilderness empire
    • Owner
      • Gestalt Consciousness
      • Not: Wilderness empire
  • Authority: Imperial; any of: Country flag: cyber_individualist; any of: Country…
    • Owner
      • Is cyber imperial
  • Gestalt Consciousness; Tradition: Prefabricated Components
    • Owner
      • Gestalt Consciousness
      • Tradition: Prefabricated Components
  • any of: Megacorporation; any of: Civic: Corporate Sovereign; Is capital
  • Not: Gestalt Consciousness; none of: Civic: Worker Cooperative; Tradition: Impe…
  • Not: Gestalt Consciousness; Civic: Worker Cooperative; Tradition: Imperious Arc…
  • Hive Mind; Not: Wilderness empire; Tradition: Imperious Architecture
  • any of: Carrier flag: toxic_knights_arkship; any of: Planet flag: toxic_knights…
    • Any of
      • Carrier flag: toxic_knights_arkship
      • Planet flag: toxic_knights_settled_world
      • Planet flag: toxic_knights_habitat
    • Capital tier at least 2
    • Owner
  • any of: Carrier flag: toxic_knights_arkship; any of: Planet flag: toxic_knights…
    • Any of
      • Carrier flag: toxic_knights_arkship
      • Planet flag: toxic_knights_settled_world
      • Planet flag: toxic_knights_habitat
    • Capital tier at least 2
    • Owner
  • any of: Carrier flag: toxic_knights_arkship; any of: Planet flag: toxic_knights…
    • Any of
      • Carrier flag: toxic_knights_arkship
      • Planet flag: toxic_knights_settled_world
      • Planet flag: toxic_knights_habitat
    • Capital tier at least 4
    • Owner

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Upkeep a month
1Energy Credits1Food

What Planetary Tendrils does

On the planet
  • +300Amenities
Only in some cases

Upgrade chain

upgrades = { } in the files: each building upgrades to the next.

  1. Planetary Tendrils
  2. →Planetary Root Bundle

How to unlock Planetary Tendrils

No technology needed.

Shown when (potential)
  • Owner
    • Wilderness empire
Destroyed or converted when (destroy_trigger)
  • Owner
    • Not: Wilderness empire

In the game

A pluricellular frontier of organisms weaves throughout this world, ensuring a stable presence for the Wilderness.

ID

building_colony_shelter_wilderness

Planetary Tendrils: questions

What jobs does Planetary Tendrils give?

100 Hunter-Seeker Drones and 200 Logistic Drones for every empire. Depending on the empire: Soldiers, Knights, Battle Thralls, Warrior Drones, Politicians, Replicators and 4 more.

What does Planetary Tendrils upgrade from and to?

It upgrades to Planetary Root Bundle.

What is the ID of Planetary Tendrils?

building_colony_shelter_wilderness (common/buildings, Stellaris 4.5.2).

Source: common/buildings/21_wilderness_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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