StellarisDB

Imperial Complex

Government building
CapitalNot built directly

Imperial Complex is a government building in Stellaris 4.5.2. It costs 2,000 Food, 800 Biomass and takes 720 days to build, with an upkeep of 10 Food a month. It adds 400 Hunter-Seeker Drones and 700 Logistic Drones jobs. Housing +3,000.

Cost
2,000Food800Biomass
Upkeep
10Food
Build time
720 days
Housing
+3000
ID
building_imperial_capital_wilderness

Jobs Imperial Complex adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

  • for every empire
  • for every empire
  • Not: Gestalt Consciousness; Not: Modifier: Thrall-World; Not: Has knights zone
    • Owner
      • Not: Gestalt Consciousness
    • Not: Modifier: Thrall-World
    • Not: Has knights zone
  • Not: Gestalt Consciousness; Not: Modifier: Thrall-World; Has knights zone
    • Owner
      • Not: Gestalt Consciousness
    • Not: Modifier: Thrall-World
    • Has knights zone
  • Not: Gestalt Consciousness; Modifier: Thrall-World
    • Owner
      • Not: Gestalt Consciousness
    • Modifier: Thrall-World
  • Gestalt Consciousness; Not: Wilderness empire
    • Owner
      • Gestalt Consciousness
      • Not: Wilderness empire
  • Authority: Imperial; any of: Country flag: cyber_individualist; any of: Country…
    • Owner
      • Is cyber imperial
  • Gestalt Consciousness; Tradition: Prefabricated Components
    • Owner
      • Gestalt Consciousness
      • Tradition: Prefabricated Components
  • any of: Megacorporation; any of: Civic: Corporate Sovereign; Is capital
  • Not: Gestalt Consciousness; none of: Civic: Worker Cooperative; Tradition: Impe…
  • Not: Gestalt Consciousness; Civic: Worker Cooperative; Tradition: Imperious Arc…
  • Hive Mind; Not: Wilderness empire; Tradition: Imperious Architecture
  • any of: Carrier flag: toxic_knights_arkship; any of: Planet flag: toxic_knights…
    • Any of
      • Carrier flag: toxic_knights_arkship
      • Planet flag: toxic_knights_settled_world
      • Planet flag: toxic_knights_habitat
    • Capital tier at least 2
    • Owner
  • any of: Carrier flag: toxic_knights_arkship; any of: Planet flag: toxic_knights…
    • Any of
      • Carrier flag: toxic_knights_arkship
      • Planet flag: toxic_knights_settled_world
      • Planet flag: toxic_knights_habitat
    • Capital tier at least 2
    • Owner
  • any of: Carrier flag: toxic_knights_arkship; any of: Planet flag: toxic_knights…
    • Any of
      • Carrier flag: toxic_knights_arkship
      • Planet flag: toxic_knights_settled_world
      • Planet flag: toxic_knights_habitat
    • Capital tier at least 4
    • Owner

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
2,000Food800Biomass
Upkeep a month
10Food

What Imperial Complex does

On the planet
  • +3,000Amenities
  • +16Planetary Defense Armies
Only in some cases

How to unlock Imperial Complex

No technology needed.

Shown when (potential)
  • Owner
    • Is galactic emperor
    • Wilderness empire
  • Planet
    • Is capital
Can be built when (allow)
  • Number of free districts of type Any exactly 0

In the game

The Wilderness governs the Galactic Imperium from within this massive and intricate structure. This is where the fate of the galaxy is decided.

ID

building_imperial_capital_wilderness

Imperial Complex: questions

How much does Imperial Complex cost in Stellaris?

2,000 Food, 800 Biomass, 720 days to build; upkeep 10 Food a month (common/buildings, base values).

What jobs does Imperial Complex give?

400 Hunter-Seeker Drones and 700 Logistic Drones for every empire. Depending on the empire: Soldiers, Knights, Battle Thralls, Warrior Drones, Politicians, Replicators and 4 more.

What is the ID of Imperial Complex?

building_imperial_capital_wilderness (common/buildings, Stellaris 4.5.2).

Source: common/buildings/21_wilderness_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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