StellarisDB

Governor's Estates

Government building
CapitalNot built directly

Governor's Estates is a government building in Stellaris 4.5.2. It costs 500 Minerals and takes 480 days to build, with an upkeep of 2 Energy Credits a month. It adds 400 Overseers jobs. Housing +1,000.

Cost
500Minerals
Upkeep
2Energy Credits
Build time
480 days
Housing
+1000
ID
building_slave_major_capital

Jobs Governor's Estates adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

  • for every empire
  • Not: Gestalt Consciousness; Not: Modifier: Thrall-World; Not: Has knights zone
    • Owner
      • Not: Gestalt Consciousness
    • Not: Modifier: Thrall-World
    • Not: Has knights zone
  • Not: Gestalt Consciousness; Not: Modifier: Thrall-World; Has knights zone
    • Owner
      • Not: Gestalt Consciousness
    • Not: Modifier: Thrall-World
    • Has knights zone
  • Not: Gestalt Consciousness; Modifier: Thrall-World
    • Owner
      • Not: Gestalt Consciousness
    • Modifier: Thrall-World
  • Gestalt Consciousness; Not: Wilderness empire
    • Owner
      • Gestalt Consciousness
      • Not: Wilderness empire
  • Authority: Imperial; any of: Country flag: cyber_individualist; any of: Country…
    • Owner
      • Is cyber imperial
  • Gestalt Consciousness; Tradition: Prefabricated Components
    • Owner
      • Gestalt Consciousness
      • Tradition: Prefabricated Components
  • any of: Megacorporation; any of: Civic: Corporate Sovereign; Is capital
  • Not: Gestalt Consciousness; none of: Civic: Worker Cooperative; Tradition: Impe…
  • Not: Gestalt Consciousness; Civic: Worker Cooperative; Tradition: Imperious Arc…
  • Hive Mind; Not: Wilderness empire; Tradition: Imperious Architecture
  • any of: Carrier flag: toxic_knights_arkship; any of: Planet flag: toxic_knights…
    • Any of
      • Carrier flag: toxic_knights_arkship
      • Planet flag: toxic_knights_settled_world
      • Planet flag: toxic_knights_habitat
    • Capital tier at least 2
    • Owner
  • any of: Carrier flag: toxic_knights_arkship; any of: Planet flag: toxic_knights…
    • Any of
      • Carrier flag: toxic_knights_arkship
      • Planet flag: toxic_knights_settled_world
      • Planet flag: toxic_knights_habitat
    • Capital tier at least 2
    • Owner
  • any of: Carrier flag: toxic_knights_arkship; any of: Planet flag: toxic_knights…
    • Any of
      • Carrier flag: toxic_knights_arkship
      • Planet flag: toxic_knights_settled_world
      • Planet flag: toxic_knights_habitat
    • Capital tier at least 4
    • Owner
  • none of: Civic: Worker Cooperative; Not: Gestalt Consciousness; any of: Not: Pl…
  • Civic: Worker Cooperative

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
500Minerals
50Alloys — Nomadic empire
  • Nomadic empire
Upkeep a month
2Energy Credits

What Governor's Estates does

On the planet
  • +1,000Amenities
  • +10Stability
  • +2Max Corporate Buildings
Only in some cases

Upgrade chain

upgrades = { } in the files: each building upgrades to the next.

  1. Governor's Palace
  2. →Governor's Estates

How to unlock Governor's Estates

No technology needed.

Shown when (potential)
  • Modifier: Thrall-World
Can be built when (allow)
  • Sapient pop amount at least 2000

In the game

Sprawling and luxurious palaces that house the ruling elite of the Thrall-World.

ID

building_slave_major_capital

Governor's Estates: questions

How much does Governor's Estates cost in Stellaris?

500 Minerals, 480 days to build; upkeep 2 Energy Credits a month (common/buildings, base values).

What jobs does Governor's Estates give?

400 Overseers for every empire. Depending on the empire: Soldiers, Knights, Battle Thralls, Warrior Drones, Politicians, Replicators and 4 more.

What does Governor's Estates upgrade from and to?

It is upgraded from Governor's Palace.

What is the ID of Governor's Estates?

building_slave_major_capital (common/buildings, Stellaris 4.5.2).

Source: common/buildings/00_capital_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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